@Islanders de New York

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SockDem

8 Comments

  1. RepresentativeOfnone

    LoOkS lIKe He’S oNsIdE

  2. ST34MYN1CKS

    It was totally inconclusive, he touched it before he crossed and then crossed before it. In that situation the right call is whatever the call on the ice was before the review

  3. Mansionjoe

    I didn’t think it would get overturned, some of the players were in the locker room and my phone was going crazy with apps announcing the loss

  4. thesmockintweet

    Does it matter? We can’t win a shoutout anyway.

  5. KrazyMoose

    He was most likely offside but it’s literally as close as it gets and 100% a judgment call. Too close to overturn, and not why we lost.

  6. TechAndStocks

    If the cameras filmed at 120 fps (frames per second), we wouldn’t have issues with calls like this.

    NHL broadcasts at roughly 30 fps on television and 60 fps on their NHL TV online streaming site (and will also be what they view at the official HQ when plays are being reviewed).

    To me, this play wasn’t able to be overturned due to a lack of frame-by-frame analysis.

    (Think of it like an old school cartoon flip book. The more pages in the flip book, the more detail per page. The less pages, the more “skipped” data there is per page. When viewed fast, you eye barely notices it. But if you break it down frame by frame, 30 vs 60 fps is a huge difference and 60 vs 120 fps is even larger).

    The next frame has missed too much movement to tell if he was on or off sides.

    If there were another frame in between, it would have been conclusive.

    Not saying he was on or off, just that the extra frame would have shown conclusive evidence for the audience (and officials) to see.

    It’s 2023. It’s times for professional sports leagues to film at 120 fps, even if it’s for internal, official use only.

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